The Game Master, The Players and The Chronicle

The Game Master (GM) is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle (the central, ongoing, overarching story that the game is about) and what the consequences of the Player's actions are. The Chronicle starts at Chapter zero and progresses Chapter by Chapter as the Game Master decides. Each of the Players are like actors within this story, but instead of following a script they choose what they do and how they respond within the boundaries of their own, smaller story.

Each Player is equipped with four resources to play the game with: A Legend, Chapters, Spotlight and Legendary Deeds.

Chapters and Legendary Deeds are tools for the Player to write their story, but they can also be used to just play the game and react to the events of the Chronicle like in a traditional TTRPG, treating them like XP and power boosts. Chapters and Legendary Deeds are not restored once they are used, so for example at Chapter 5 you will have acquired a total of five Legendary Deeds and a total of five Chapters, either saved up ready to use or you will have already used them. Remember to call on you past Legendary Deeds, they remain effective as tools for establishing and communicating your reputation.

What Is A Character?

Characters are the “people” within the game. They are different from objects or or the environment, but a character can have any form. They have goals and drives of their own, they are self-motivated, you could say they are “their own person” and that’s what distinguishes a character from the rest of the game world. Characters belonging to a Player will have certain things that they come with, kind of like resources that belong to that character, for the Player to use.

A Player Character has their Heart, Spirit, Body, Talents (Ordinary and Extraordinary, listed in more detail later) and Fates.

If the game instructions tell you to roll a category (IE: Heart/Spirit/Body) then you can choose which Talent from that category you want to Roll with. If instructions add a “-” minus before the category (IE: -Spirit) then you choose the lowest Talent to roll with from that category. If a Player Character’s Essence Talent is Harmed while at its minimum, then that character is Shattered. A Shattered character rolls only one die for each Talent. The Shattered state can be resolved through Recovery (Days). If a Player Character becomes Shattered when they are already Shattered, then that character is Lost. This doesn’t necessarily mean they die, but a Lost character no longer belongs to the Player.
BEYOND THIS POINT IS NOT PART OF THE PRESENTATION, THIS IS FOR MY HTML WRITING, JUST PARTS FOR THE WEBPAGE
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
The Game Master is the referee and narrator who interprets the instructions of the game and decides what they mean. The Game Master describes and narrates everything in the game, deciding what happens in the Chronicle and what the consequences of the Players’ actions are.
Player: “I want to climb the statue and light the beacon.”
GM: “KEEP THIS ONE.”
If a character’s Essence is reduced to zero while already Traumatized, they are considered Lost. The Player no longer controls them. THIS ONE'S CALLED WARNING.

"PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlacehold erPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder"

"PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholde rPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder"

"PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholde rPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder"

"PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder"

"PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderP laceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder"

// TODO: THIS IS ALSO A GOOD PIECE, KEEP THIS.