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Movement and Spacing — General Draft

Rules and concepts for how distance, range, and space are measured and used in the game.

Overview

This page covers the various ways spaces and distances are counted for different game purposes, including character movement, weapon ranges, area effects, and other spatial mechanics.

Character Movement

A character’s Movement per Moment equals 3 + the dice in one Body Talent of their choice + the dice in their Extraordinary Force Talent.

You may move, any number of times, up to your full Movement allowance at any time during your Moment.

Ranges

Close Range: 1–5 spaces
Short Range: 6–10 spaces
Medium Range: 11–20 spaces
Long Range: 21–40 spaces
Very Long Range: 41–80 spaces
Distant Range: 81–160 spaces

A Range may also describe a Radius or Diameter.

When a Range is Restricted, one additional Friction is added to Rolls using that Range. Ranges may be restricted on a case-by-case basis (such as for specific weapons) or restricted by default until something unrestricts them. Distant Range is double Restricted by default.

As a general rule, melee weapons have a range of Close* because they can generally be thrown up to five spaces. This does not mean they have a striking range of 1–5 while held.