Dramatic circumstances, encounters, and narrative situations ready for use in fantasy chronicles.
Situations are self-contained arrangements of circumstances — ready-to-use chunks of story that a Narrator can drop into a chronicle at any time.
They are not rewards, not pure lore entries, and not mechanical selections. They are living seeds: specific combinations of people, places, conflicts, and opportunities that naturally generate play.
Each Situation can be used as-is, adapted on the fly, or treated as an archetype for creating new ones. Many will naturally produce Familiarity Frames, ongoing relationships, or recurring elements that players can invest Chapters into over time.